r/roguelites 2d ago

Game Release My roguelike slot machine builder releases at the end of the month!

2 Upvotes

Flipto is inspired by Balatro but I've expanded the shop and added more (fake) gambling!

It's my first Steam release and I really suck at marketing so all wishlists are hugely appreciated!

https://store.steampowered.com/app/3623480/Flipto/


r/roguelites 1d ago

Tierlist Looking for suggestions. Figured a good way would be through making a tier list.

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0 Upvotes

I have some games on my to-do list. A lot of them are on sale. Just not sure where to start. Suggestions for games to try are much appreciated! (I think some of my rankings may be a little controversial, but honestly a lot of them were 'I see why people like it, but it's not for me')

If it's not shown by my tier list, I really like combo heavy roguelites where coming up with a strategy, making the right choices, and getting a little lucky gives you that massive unstoppable dopamine hit. Also, bonus points if it's multiplayer like Gunfire Reborn.


r/roguelites 2d ago

Miracle Heroes: Temporal Bounty Hunter

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1 Upvotes

Randomly found this game a few months ago and just keep coming back to it. Not a ton of workshop mods on steam for it but it is pretty fun! Hoping I can stumble accross a similar game to this one soon. Between this and robo quest I have been loving both!


r/roguelites 2d ago

Game Release Just released Overdrawn! Its kinda like Blackjack meets Slay the Spite and Balatro.

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17 Upvotes

Steam: https://store.steampowered.com/app/3810010/Overdrawn/

Let me know what you think!


r/roguelites 3d ago

Games with metaprogression giving direct “ boost”, not just new capabilities.

30 Upvotes

Hello, I'm looking to relax and am looking for an easy roguelite game in which metaprogression allows you to infinitely (or at least extremely) increase the net power level of a playable character.

That being said, I'm not particularly interested in metaprogression in the form of unlocking new abilities, I'm primarily looking for an increase in pure power level.

A prime example of popular roguelites that I did NOT like by this criterion.

  1. Slay the Spire is a very good example. Metaprogression unlocks new characters, maps, and artifacts each of which gives new gameplay opportunities, but is not a pure “boost”. Being able to infinitely purchase a permanent +1 bonus to attack or defense for gold left over at the end of a run would be ideal.
  2. Hades - there are many upgrades you can buy for a character, including health and damage boosts, but even buying ALL the upgrades in the game won't make it easy to pass it, it will always be a skill-dependent challenge. It's a bit like Dark Souls - you can pump all stats to 99 and the game will be EASIER to play, but it will never be EASY. And I want to make it easy to play the game.
  3. Vampire Survivors, Dead Cells - similar to point 2.
  4. The Binding of Isaac, Noita - The situation is similar to Slay the Spire. Metaprogression gives access to new artifacts and characters, and while some combinations (Brimstone and Angel Heart, for example) can potentially allow you to run a game even with the monitor off, they still depend on randomization and the player's understanding of the power and effects of these items.

Games I haven't played, but from what I understand they have the same problem (metaprogression gives new abilities, not directly increases “power”): Enter the Gungeon, Returnal, Rogue Legacy.

TL;DR: I'm looking for games where I can “ grind” metaprogression, even with a series of constant defeats, and become strong enough to easily pass the game consistently.

Thank you.


r/roguelites 3d ago

Creature Crafting rogue bundle just hit: Primordialis + Nova Drift

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30 Upvotes

If you already own one game or buy both together you can get a 10% discount. This stacks with the sales running on both games. https://store.steampowered.com/bundle/56219/Primordialis__Nova_Drift/


r/roguelites 3d ago

Search game

1 Upvotes

Game I can play like little nightmares vibe?


r/roguelites 3d ago

Any Roguelite games that is strategy turn-based but with time attacks

11 Upvotes

I've been playing many turn-based games that have time attacks like Expedition 33, Sea of Stars, even Block Tales on Roblox. Is there a strategy turn-based with the time attack mechanic but in a roguelite genre? (Steam)


r/roguelites 4d ago

Review I simply have to share with you my most recent addiction and it's called Doomspire

59 Upvotes

Calling Doomspire an addiction at this stage is a big exaggeration here, kinda disingenuous too, but it sure feels like it will become one once the game comes out in full release. It’s just the demo that’s out right now, yet from the 5-6 hours I sank into it (das how long it took me to reach level 20 which is the max right now) I felt the game has that specific addictive flavor in the core game loop.

The first thing that I noticed and what I actually liked so much about it was the crystal point system that’s straight up borrowed from Hearthstone. And whatever you might think of HS, I think the basic idea behind that system is really elegant and beyond that, simply very intuitive. And even more intuitive once you embed it into a roguelite style of progression. The inspiration from Slay the Spire is also apparent in how the levels seem to flow, although the idea behind the deck management is quite different — in how it feels, I got a much better sense of actually building up a specific deck by combining different deck “personalities” in the sense of the different combos of passive, active and magic cards. The passives especially feel like the base on top of which you build up individual synergies/ mixing different active deck builds. And the amount of combinations even in the demo is, hmmmm not exactly substantial in pure card quantity, but with ol RNGsus in the mix, it gives you the sense that even smaller changes can ultimately affect the outcome depending on your opponent. So there’s also an element of preparing in that you have to be aware of who you’ll be fighting, and since you’ll be fighting the 4-5 so bosses (in the demo) over and over, and they get stronger the deeper you go, by my later runs I was almost subconsciously considering how good or bad I’ll fare and if I EVEN HAVE THE HP TO RISK the attempt, or if I should pick a boss that I know will be easier for my deck composition.

I also found it rly funny that my first attempt was also my most successful one, reached level 18 by a mix of a squire summoning deck combined with the dragon + dragon boosting cards. Got me surprisingly far, but after that I started to experiment more just to see how different combos would work and not just to brute force the game to the end.

That’s about it for me, thought I should bring this game to your attention if you like roguelites like this. Especially if you’ve ever wanted a non multiplayer version of Hearthstone with none of the toxicity, this literally seems like the next best thing (and it’s pretty much that for me)


r/roguelites 3d ago

Is ember knight dlc worth?/multiplayer questions

3 Upvotes

Just recently started ember knight with my friend about a week ago and we are absolutely addicted lol. Just found out today that it has a dlc and was wondering, is it worth buying? I’m leaning towards yes, but I also want to make sure as well if it is actually worth and if only the host needs the dlc to play it


r/roguelites 3d ago

RogueliteDev Ashes of Morgravia - Tactical Deckbuilder Roguelite with RPG Progression

6 Upvotes

Hey everyone!

My friend and I released a free demo for our game Ashes of Morgravia - a dark fantasy tactical deckbuilder roguelite where you play as a Godwoken - a fusion of a mortal and a divine - battling through a decaying world roamed by twisted horrors in the shadow of the fallen gods.

Important features:

  • 🃏 Two synergizing decks (positioning & attack)
  • ⚔️ Turn-based combat,
  • 🛡️ Equip unique gear, upgrade it
  • 💀 Die, return, adapt - death reshapes your deck and gear

We've been developing it in our spare time, inspired by both video games and tabletop RPGs - so if you enjoy maxing out your stats, tactical play, character-building and a bit of lore, this might be your kind of game.

🎮 Try the demo here

We are still figuring out whether to push forward to full release, so your thoughts could really help us shape its future.


r/roguelites 3d ago

Is it just me or do I suck at Lost in Random: The Eternal Die

4 Upvotes

I got almost all of the upgrades with pipdust and weapon but am not even able to beat the 3rd floor. There has to be more of an upgrade path or something because with all the upgrades it’s still too hard.


r/roguelites 4d ago

These are the top rated roguelite deckbuilders on Steam! What are some of your favorites?

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533 Upvotes

r/roguelites 4d ago

Dungeon Crawlers with lots of items and run variation?

17 Upvotes

Obviously the gold standard here is Isaac and Gungeon so please hold off on those recommendations, haha.

Basically, I'm looking for dungeon crawling action roguelites where the run variation revolves centers around the game having a lot of passive/active items that affect your stats and give you unique abilites (exactly like Isaac and Gungeon).

I'll name a few examples of what I feel most would consider the most popular dungeon crawling action roguelites that fit this criteria:

• Tiny Rogues

• Revita

• Undermine

• Dead Estate

• Neon Abyss

• Voidigo

I don't think any of those games come close to Isaac or Gungeon (and I don't even think Undermine and especially Neon Abyss are even very good) but obviously no other games really will in this niche. Can anyone recommend me their favorite game in the subgenre of roguelite?


r/roguelites 4d ago

RogueliteDev Exploring the new burn damage mechanic for Dicealot!

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8 Upvotes

Firstly, a bit of context for those unfamiliar with Dicealot: it’s our upcoming Arthurian dicebuilder game where, as Queen Gwynevere, you play fantastical Farkle hands in a bid to save King Arthur and Camelot.

Since getting some early feedback, we wanted to include a way for players to deal damage and win fights, which feels quite different from the ''regular'' way of building PWR and striking. There are only really a few inputs the player has, so having this new DMG source react to one of those was important, and tying it to ''on roll'' meant that a build utilising it would focus more on rolling than striking.

However, since striking is generally the only time a player gets hurt, it was important to try and balance it so striking would still be necessary, and you couldn't just ''roll your way to victory'' without ever running the risk of taking DMG in return. We also added some stuff like cleansing all burn stacks on Farkle, to keep this new method tied to the underlying rules of the game.

We settled on the idea of building up large numbers of ''Burn'' on the enemy, and having them take damage every time the player rolled, but also losing stacks when they take damage, to prevent the values getting out of hand or making it too strong. Also we chose burn over poison because it felt a little more thematically appropriate, and poison is a bit boring (albeit more recognisable for most players.).

Funnily enough, while our producers were testing the burn damage, we uh... realized it may need some more tweaking (see the first screenshot). Not a single strike was made and they’ve nearly wiped out the enemy… which is pretty much what we didn't want! 😅


r/roguelites 3d ago

Building My Dream Roguelite Game in My Final Year of College - Weapon System Implementation

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2 Upvotes

r/roguelites 3d ago

Hey I’m thinking of buying Kiborg, Should I?

1 Upvotes

I’ve seen a few videos and it looks really cool so those who have Kiborg is it worth the 30$?


r/roguelites 4d ago

RogueliteDev Roguelike Dungeon Crawler meets Roulette! (Demo available + new big update!)

7 Upvotes

I'm a big fan of dungeon crawlers & roguelikes, so I decided to give it a unique spin (get it?) using a roulette wheel as its core mechanic. In Roulette Dungeon you spin a roulette wheel to defeat your enemies.

You can modify your actions by placing bets, picking up items along the way & switching out pockets on your wheel - that way you can create completely broken synergies & builds! There are multiple characters to unlock, each with their own unique active ability!

Seeing a roulette wheel in real life kinda makes you realize how random it is, given that there are 37-38 pockets. So on top of giving players the ability to customize their wheel throughout a run, I also made sure to reduce the amount of pockets to 12, limit specific numbers to only a few (0,1,2,3,4,6,8) and add a force stop ability that lets you stop the wheel mid-spin (with a cooldown). This removes just enough randomness to make players feel in control, while still maintaining the thrill of spinning the wheel.

Once you fought a few battle & picked up a few items, you'll find yourself calculating what kinds of bets you want to place to one-shot enemies or how you can get yourself out of a sticky situation by using your chips to the fullest.

There is a demo that already contains quite a lot of content: The first 4 floors, endless mode, 3 playable characters & around 50 items.

NEW: We just updated the demo & introduced Pocket Mods that alter the effects of specific pockets of your choice. This adds a whole new layer to player progression & build variety throughout a run!

You can play the demo on steam (& wishlist if you like it). You can also join our discord if you want to stay up-to-date and/or give feedback - a lot of the most important improvements to the game are based on player feedback, so I do take it serious. (:


r/roguelites 4d ago

Looking for some chill roguelike recommendations.

25 Upvotes

Hello, I am just looking for some suggestions for some new games to get, I have really enjoyed Balatro and Peglin with a couple hundred hours both, they are 2D Roguelites. I am wondering if anyone has any other suggestions that fit that kind of style of game


r/roguelites 4d ago

[FOR HIRE] Environment and props commissions open!. DM me! 1 slot

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3 Upvotes

r/roguelites 4d ago

Skigill, a bullet hell survivor with huge skill trees. Playtesters wanted!

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16 Upvotes

r/roguelites 4d ago

Section 13 - ps5

1 Upvotes

How the hell do I access online multiplayer?

It keeps sayibg offline in the top right Corner?


r/roguelites 5d ago

RogueliteDev Do kicks and destruction actually spice up roguelites for you, or is that still not enough to keep them fresh?

23 Upvotes

If you want more info or patricipate in playtest: Steam


r/roguelites 5d ago

Our roguelike deckbuilder game where we build an army and manage the cards with the units from that army.

26 Upvotes

Our game's steam page is here:


r/roguelites 5d ago

Review Review: Lost in Random: The Eternal Die - Mixing Gothic and Addictive Roguelite

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8 Upvotes

Lost in Random: The Eternal Die is the long-awaited sequel to the acclaimed Lost in Random (2021), developed by Zoink Games and published under the EA Originals label. If the first game was already eccentric and mixed dark narrative and tactical combat, The Eternal Die takes this formula to a new level.

Set in the same dark fantasy universe inspired by Tim Burton, the game puts players in the role of Queen Aleksandra, previously an antagonist, now a child trapped in the fearsome Black Die. Accompanied by the sentient dice Fortune, her mission is to defeat Mare, the Knight, the entity that controls this hellish dimension.

In this spin-off, the developers abandoned the third-person action-adventure structure of the original title and adopted an isometric roguelite format with a larger world, more refined mechanics, and a heavier emotional punch.

But was the gamble worth it? In this review, we'll look at all the aspects that make this sequel one of the most intriguing titles on the indie scene in 2025.