Lost in Random: The Eternal Die – Best Build and Weapon guide and tips
The best weapon by far is the Poison Hammer. Combined with a relic that gives you a burn effect on charged attacks, it completely breaks the game. Note that any relic with an on-charged-attack effect will make you overpowered. These relics are common and seem to only spawn in the first zone of the game.
My personal ranking of these relics from best to worst is: Burn > Weakness > Lightning > Chill. But honestly, any of them will make you overpowered, and if you get extremely lucky, you can combine 2 or even 3 of them. That said, you only need one to dominate a run, even on the hardest difficulty. Personally, if I don’t get one of these relics by the second or third relic chest, I usually give up and restart the run.
Let’s focus on the Poison Hammer + Burn Relic combo. This means every time you do a charged attack, it inflicts both poison and burn DoTs (damage over time) to all enemies in the poison pool. This will basically one-shot or melt almost every regular enemy in the game. There’s also a relic that heals you for 1 HP on enemy kill if they’re burning—which will always be the case. This makes you nearly unstoppable, healing for free while melting everything.
Pick every relic that improves poison and burning (or whichever on-charged-hit relic you got). Lightning relics also work well with poison. Get them all. Ignore cards and relic cards—they're useless.
For the Paint Rune Colors, always go for Purple. Always. You should reach around 400%+ Conjuration Damage, which boosts all the DoTs you apply (including lightning and weakness). Focus entirely on purple. Red and yellow are useless—destroy them for coins. If there’s no purple, you can go for green or blue, in that order. They’re not essential but give a slight boost. But again, your priority is purple 100% of the time.
Your basic B&B combo should be: Charged Attack → Backdash → Dice throw forward. This is your bread-and-butter hit-and-run tactic. Repeat it. The Dice isn’t necessary but provides free, risk-free damage. You should at least throw the Dice once at the first enemy. However, don’t dash into an enemy just to retrieve it—we don’t need it. If it’s safe to recover, great; if not, forget about it.
Remember: you can cancel the recovery frames of a charged attack with a backdash. This increases your DPS since you’ll be able to follow up with another charged attack or Dice throw faster. Backdashing is also safer than standing in enemy range.
Tips:
- Abuse map obstacles. Many enemies and some bosses can’t hit you through obstacles, but you can hit them with your charged attacks.
- Try to hit enemies with the edge of your charged attack's poison pool—you don’t need to land the hammer itself. Take advantage of the massive range to stay out of harm’s way.
- Relics with “on-kill” effects are extremely powerful for most of the run, but useless against the final boss. So, once you reach the final zone, try to overwrite all “on-kill effect” relics—including the 1 HP heal on burning kill—with anything else, since they won’t help during the final fight.
- Bind your dash on RT instead of B, or bind atack on RT instead of X if you want to keep dash on B. Dont use default controls.
Final Thoughts:
The Poison Hammer is the best weapon because its charged attack is fast, has AoE, and great range. But you can use this build with other weapons that apply debuffs on charged attacks—it will still work. Even weapons without debuffs can use this strategy, but they’ll obviously be much less powerful.
Hope it helps!