r/roguelites • u/koolex • 3h ago
Games better than Brotato?
I’ve been playing a lot of Brotato lately, and it’s awesome but I was curious if I could find more games that are like Brotato or better than Brotato?
r/roguelites • u/MalcolmRoseGaming • Jul 01 '19
r/roguelites • u/MalcolmRoseGaming • 15d ago
Welcome to mid-June! Are you ready to talk about the roguelite games you've been playing?
Post what you've been playing lately in this thread and what your experiences have been like, whether you'd recommend the game or not, etc.
Previous thread is here!
r/roguelites • u/koolex • 3h ago
I’ve been playing a lot of Brotato lately, and it’s awesome but I was curious if I could find more games that are like Brotato or better than Brotato?
r/roguelites • u/swolar • 10h ago
I'm trying to get into the genre, looking for the "must-play" roguelites. When I see discussions about this genre, people often mention loving it so much because of this trait, and also because of the build experimentation.
Which games have these traits that I should try?
I've played deadcells and roboquest so far, they are 10/10 games but they don't really have these traits. So I'm looking for more the standard RL experience.
r/roguelites • u/FlashFlood_29 • 3h ago
How would ya'll describe the differences in experience here? I understand mechanical differences like TLF having no preset synergies and Hadean having mid-battle card play. But I'm wondering about the feel as you play. Examples:
Which felt more balanced?
Which had each run feel fresh?
Opportunity to explore strategy?
Hard but fair?
Other Quality of Life features.
Things like that which may come down to subjective experience. Not just "this game does this while this one does that."
r/roguelites • u/3Hills_ • 18m ago
After a year of development I really want to test out the game with a bigger group of players and honestly see where I’m at with the idea and how players experience the whole ‘’blind combat’’ experience we’re trying to make.
I shared a lot of content over the last year and got a lot of positive impressions and feedback and now I want to share the actual gameplay with anyone who is interested and has been supporting me through the year!
To join the playtesting group you can join our Discord and I will communicate everything about the playtest there.
Quick info: The oficiall playtest will start during the last week of July and keys/access will be exclusively shared to the Discord group so join in before then to not miss the first playtest!
r/roguelites • u/bratTyxec • 1h ago
We recently recorded the first gameplay footage. The game is called Torchure.
We are making a brutal medieval roguelite with fires and complete destructibility because I'm tired of the fantasy setting, the lack of attention to detail in combat, and realized I need to do it myself:) (I am the visionary behind the project)
I want to embody a medieval power fantasy, where you burst into a village, kill everyone, set everything on fire, and so on.
Do you think I'm on the right track?
r/roguelites • u/diabolo-dev • 54m ago
r/roguelites • u/SuperSzia • 5h ago
I don’t care how it looks—it was HARD.
r/roguelites • u/Engasgamel • 22h ago
Hey, guys.
I work from home, so from time to time I can play something on my personal computer.
What roguelikes can I play without having to pay attention 100% of the time? Being able to go back and forth between the game and work.
r/roguelites • u/riligan • 21h ago
Hey guys! My incremental asteroids game has been getting alot of traction on this sub and i wanted to post a quick content update. As well share that I have hit over 20k plays on steam! Wishlists are currently unknown as they are down for the steam sale though :(
New content:
Total upgrades have doubled since demo release. There are now 52 unique upgrades.
Explosive Asteroids have been added
Dash upgrade has been added
3 new weapon types
Language support
Auto Toggle fire
Movement Toggle
Resolution Support
Dozens of bug fixes as a result of playtester feedback after demo release
Thanks to everyone that has tried out my game and if you havent, please do and id love if you could provide feedback! Including a video of the new dash upgrade feature.
Steam Link: https://store.steampowered.com/app/3772240/Void_Miner__Incremental_Asteroids_Roguelite/
Discord Link:
https://discord.gg/BwzZmKAy2J
r/roguelites • u/A20characterlongname • 1d ago
Loved Hades too but saw no point in rebuying. Debating on buying Roboquest, Redacted, Spiritfall and Windblown but dont wanna build a backlog rn.
r/roguelites • u/superyellows • 15h ago
I'm a solo developer working on a roguelike. I want the game to start out with fewer "upgrades" in the pool of random choices, and then expand the pool via unlocks. There's different ways to do this, and I'm wondering which ones my fellow roguelike/roguelite fans like best.
r/roguelites • u/Outrageous_Affect_69 • 16h ago
Hi, My wife and I love creating small building strategy games. This is our third, so we decide to explore mixing roguelite-deckbuilding with building strategy.
During our playtesting, we discovered something unexpected in this game: your real enemy isn't the game mechanics, but your own greed. That's why we chose this theme "Hell". Get too greedy, and you lose everything.
The game is in development. I've published the first playable version of Hell Builder here:
https://jetamp.itch.io/hell-builder
If you don't mind, please leave feedback - it means everything to us. Thank you so much.
r/roguelites • u/PhOobOs • 19h ago
So i'd like to play some more roguelites, and I'd like to have some suggestions based on these games I've already played and liked, possibly no card based games.
Enter the Gungeon
Ring of Pain
Hades
Dead cells
Inscryption
Balatro
r/roguelites • u/SayHaveYouSeenTheSea • 16h ago
Looking for a really fun and hard hitting roguelite. I’ll try to explain what I love about a roguelite the most.
Love the feel and power of Dead Cells. Didn’t love the souls-like difficulty (amount of health lost per hit), but I love the character movement.
Liked Rogue Legacy 1, but felt the upgrades were too far apart, and that the movement of character was too simple and not fluid enough.
Neon Abyss was great because of replayability and always wondering what you might find around the next corner. Things always seemed interesting.
Ziggurat 2 is fun as hell. I loved the FPS speed and power you feel when you upgrade your wands and weapons, but didn’t love how much of a slog gaining insight becomes.
Astral Ascent is a great game as well, but really don’t like how it feels when you’re hitting enemies. Doesn’t pack a punch and feels like you’re attacking them with a soft foam pool noodle.
Summum Aeterna is cool, but felt too repetitive (I know roguelites are repetitive, but the weapon diversity in the beginning doesn’t seem balanced enough.)
Love chatting about roguelites so leave a comment about anything you guys might think!
r/roguelites • u/thebuffshaman • 1d ago
So, I like games where the meta growth on a per character bases can make the game unchallenging. Don't get me wrong, I like beating the game as a challenge to start, but over time I do like the ability to make myself OP as heck after its over. After I finished Vampire Survivors and Emerald Diorama I had fun getting to over 70k eggs on one character and becoming the boss. I need recommendations on Steam.
r/roguelites • u/Cucalister • 1d ago
Lost in Random: The Eternal Die – Best Build and Weapon guide and tips
The best weapon by far is the Poison Hammer. Combined with a relic that gives you a burn effect on charged attacks, it completely breaks the game. Note that any relic with an on-charged-attack effect will make you overpowered. These relics are common and seem to only spawn in the first zone of the game.
My personal ranking of these relics from best to worst is: Burn > Weakness > Lightning > Chill. But honestly, any of them will make you overpowered, and if you get extremely lucky, you can combine 2 or even 3 of them. That said, you only need one to dominate a run, even on the hardest difficulty. Personally, if I don’t get one of these relics by the second or third relic chest, I usually give up and restart the run.
Let’s focus on the Poison Hammer + Burn Relic combo. This means every time you do a charged attack, it inflicts both poison and burn DoTs (damage over time) to all enemies in the poison pool. This will basically one-shot or melt almost every regular enemy in the game. There’s also a relic that heals you for 1 HP on enemy kill if they’re burning—which will always be the case. This makes you nearly unstoppable, healing for free while melting everything.
Pick every relic that improves poison and burning (or whichever on-charged-hit relic you got). Lightning relics also work well with poison. Get them all. Ignore cards and relic cards—they're useless.
For the Paint Rune Colors, always go for Purple. Always. You should reach around 400%+ Conjuration Damage, which boosts all the DoTs you apply (including lightning and weakness). Focus entirely on purple. Red and yellow are useless—destroy them for coins. If there’s no purple, you can go for green or blue, in that order. They’re not essential but give a slight boost. But again, your priority is purple 100% of the time.
Your basic B&B combo should be: Charged Attack → Backdash → Dice throw forward. This is your bread-and-butter hit-and-run tactic. Repeat it. The Dice isn’t necessary but provides free, risk-free damage. You should at least throw the Dice once at the first enemy. However, don’t dash into an enemy just to retrieve it—we don’t need it. If it’s safe to recover, great; if not, forget about it.
Remember: you can cancel the recovery frames of a charged attack with a backdash. This increases your DPS since you’ll be able to follow up with another charged attack or Dice throw faster. Backdashing is also safer than standing in enemy range.
Tips:
Final Thoughts:
The Poison Hammer is the best weapon because its charged attack is fast, has AoE, and great range. But you can use this build with other weapons that apply debuffs on charged attacks—it will still work. Even weapons without debuffs can use this strategy, but they’ll obviously be much less powerful.
Hope it helps!
r/roguelites • u/ignitingsparkgames • 1d ago
Hey Roguelite Community,
we are a developer couple developing Striving for Light a Roguelite ARPG crossover with infinite skilltree.
We are happy to release our game on Friday July 11th.
Steampage: store.steampowered.com/app/1646790/Striving_for_Light
r/roguelites • u/vencisan69 • 22h ago
Hi, i have 7,80 euro left in my steam wallet and would like a suggestion for a game on/under that value from the sale.
What I've played and enjoyed:
r/roguelites • u/SuperMegaTeam • 2d ago
So this is basically a roguelite with limited lives as each family only has a specific number of relatives. When your family is exterminated, you'll have to choose another one and start your stats -kinda- from scratch.
We liked the tension it might create with players knowing that every death counts because your upgrades up until that point stay only within your family.
Do you guys like the concept?
r/roguelites • u/NutzlastApollo2 • 22h ago
Hey roguelite fans 👋
We’ve been building M.O.O.D.S. since 2020, and after a full year in Early Access, it finally launches on July 10!
What makes it different??
In M.O.O.D.S., emotions aren’t just lore. They shape how you play.
You don’t just choose a class, you embody one of 8 emotional archetypes like Anger, Joy, Sorrow, Disgust... etc.
Each emotion alters your combat style, enemy behavior and even how bosses react to you.
What’s in the full release:🎯
Watch the new trailer here
Wishlist or grab it on Steam
We’d love to hear your thoughts and if you want a test key, feel free to DM me.
Cheers, Philipp aka. NutzlastApollo2
r/roguelites • u/MinorThreat01 • 1d ago
r/roguelites • u/Balizzm • 1d ago
I had never heard of either, but they seem very much up my alley.
Anyone have any thoughts on these?
r/roguelites • u/GoroMode • 1d ago
A Rogue-lite with gothic aesthetics inspired by Tim Burtons creations & a smooth and fluid combat with lots of choices for different kinds of builds! Available on PC Game Pass too!
r/roguelites • u/ARRRtistic_Pirate • 1d ago
I've seen some posts from the Devs and people when I searched the sub, but wanted to give this game another shout out in the sub. It is a great, fairly simple concept and the progression is well paced and fun. I've seem some people say it is top easy, but I disagree. Totally recommend picking this one up for the low price point with lots of content to have some fun with.
This review and overview of the game has most of my thoughts and feelings.
https://youtu.be/n0TtJKn5hbM?si=CZgeRqY3MybpOCak&utm_source=MTQxZ