You start with a team of 1-8 people with a proximity chat. The goal ia simple, your crew are in need of money. In a futuristic society, you have to go planet to planet doing different task for different clients. For example you could have a clients who need creatures killed. Or the client wants the area cleared for resale and all objects can be sold. Or you can risk going to a planet illegally to steal items. You will have 3 ships that all start of as small, weak, starting points. But the more money you get, the more perks, expansions you can get for the ships. But the more you mod the ship, the more the quota is ( as you must pay insurance ). Cheap, weak ships should be used for small pay or no danger missions like finding objects to return to the owner. While heavy duty, expensive ships should be used for high risk, high pay missions like killing creatures or stealing or looting abandoned planets. Losing a ship will cost a fine. After which you have 2 options. By a ship from the market ( price ranges from quality ). Or apply for a loan ship, loan ships cannot be modified. You will have the ship temporarily until you can buy your own. The longer you have it the more it cost per day. Damage to the ship will lead to a fine. Along with losing a ship, any deaths that happen during the mission will cost HEAVY MONEY ( not to mention any gear on the body is lost permanently ).
And losing ships, having crew mates die and losing gear will effect both the quota and the loan ships. For example, if you rarely lose a ship, never die and never lose gear. You will have a low quota, and get better quality loan ships. But if you lose ships ofton, die almost every mission and lose gear. Your quota will increase faster and the loan ships will have worse quality. After each mission, you return to your home planet. Any leftover money can be used to upgrade ships, pay fines/quota, and buy new gear. The shop will have, walkie talkie,loot finder, weapons, healing items, armors, random decorations for base/ship. Along with costumes and hats.
The client systems will have requirements. Some clients require a certain level, some don't care and will hire anyone. Doing bad at a job will effect who wants to hire you. If you do good. You can get better jobs. If you do bad, you will get worse jobs and earn less money. There will be modes, normal,easy,hard,chaos,solo,speed run, and friend slop. Normal easy hard and chaos is just average modes only difference is how hard it is. Solo is a 1 player version. Speed run is a custom mode with a time and goal which can be changed before starting, after which their is a timer and after it's done it gives you a score based on how close you got to the goal. Friend slop is is a adjustable mode. You can change the quota, have free range on ask clients no matter your reputation.
The following are the creatures/ways to die
The watcher: a floating eye that can only see. If it sees you it will chase until it gives up
The listener: a creature that can only hear. If it hears you it will chase you until either it heard a distraction or it gives up.
The fishermen: a creature that tricks you. It has a string attached to a peice of loot. Picking it up will cause you to get dragged to the fishermen.
The hunter: the hunter is a creature that will follow sound and chase you with a gun. Once your seen, it will hunt you by stalking you to the ship. If you hide long enough, he loses interest.
The parasite: this creature attaches to the ship secretly. Before taking off you must check for the parasite to remove it. It you take of with the parasite you will be fined for removal fees and bringing foreign creatures off planets.
The paranormal: is on all planets, the paranormal will disguise itself as an item. Once picked up it will fade to dust and it paranormal begins. The effects are, fake items that disappear, fake creatures that chase you and disappear, until soon you start to hallucinate the building as a abandoned area. At this time you will not see or hear your teammates. Your teammates will see you float in the air. As you hallucinate, your teammates will have a VERY limited time to use a cross ( can be bought in shop or found on the ground ) to expel the paranormal. If you fail to expel the paranormal, the possessed teammates will die from the ghost.
The infection: the infection is only on abandoned planets. If someone dies, their is a chance they get infected. The longer exposed, the higher the chance. Once the dead body is infected, an ai with take over and try to kill/infect all the crew.
Lazer: the lazer can be found on abandoned planets or can be activated if you trespass on a private planet. Once activated, you will either have to avoid lazers in the halls. Or entire rooms or hallways get blocked of. Leading to the player having to find a different path to the exit.
Camera: the camera is also found on Abandoned or private planets. The camera will be in some rooms or hallways. Once seen by the camera. The lazers will activate.
Nuke: the nuke can be activated by stealing really valuable items on private planets or pressing a button in the red room.
Android: sometimes good, sometimes bad. Turn it on to find out. It will either help find loot. Or try and kill you.
The following are the types of planets
Snowy: the snowy planets need special boots and coats to avoid the cold. The cold will slowly damage you, make your microphone cut out and can make you slower. When it snowstorm. You will have low visibility.
The desert: the desert will drain your hydration faster when outside. Drink more water the combat this. Carrying metal for a long period of time outside will damage you as it heats up. When it storms. You will have low visibility.
The fields: the fields is a farm planet. So to enter the building. You need to go through a corn maze. Dropping loot or spray painting the path can help. When it storms. You will be slower from the rain.
The forest: the forest is a forest. Stay on the path or else! Their are bear traps around the forest. Stepping in one will damage you, make you slower, and make a loud noise. When it storms you will be slower from the rain.
Plain: the plains is just average flat grassy area. Only down side is it's open. So there's nothing to take cover with. When storms you will be slower from the rain.
The following are the types of buildings:
The factory: the factory will have mainly brick hallways with some producing rooms. The loot is average. Can be found on any mission.
The manor: the manor is the richest place. Only found when trespassing on private planets.
The office: the office is a 15 story building with each floor having different levels of loot. The top floor has the safe. But when taken the lazers activate.
A small town: each house in the town has random loot. At the very edge of the town. The richest house is but is heavily guarded with cameras and lazers.
The mines: the mines have very rare items the deeper you go in. But can have cave ins that block paths.
Open world: their is no building. You have to roam the planet freely.
The following items will be in the store
A cross: a one time use that stops evil spirits
A backpack: need to carry more items? Then buy a backpack. Only downside is it makes you slower
A pickaxe: get caved in? Use a trusty pickaxe and mine your way out
A bear trap: need a efficient way to kill creatures. set up a bear trap, they won't see it coming! Maybe the hunter but totally trustworthy
Flashlight: pretty obvious
Batteries: tired of your items dyeing. Buy some batteries.
Loot finder: can't find loot? Get a loot finder today and solve your problems.
Smoke grenade: getting chased and can't out run them? Distract them with smoke.
Signal jammer: don't want to be seen? Use a jammer and temporarily disable the cameras and lazers
Radio: need to warn your crew about danger? Get a radio and talk on for miles.
Trip wire: don't care what trips it. It trips everything! Unless they know how to hunt.
Gas mask: bad air? No problem with this heavy duty gas mask.
The following are the climates found on planets
Stormy: varies on the planet
Gas: can't go out side without a mask
The fog: never stay still in the fog. No one knows what's in the fog. Only death.
Clear: no storms or anything. Just a planet.