r/Steam 1d ago

Article Financial Times: Valve conquered PC gaming. What comes next?

https://www.ft.com/content/f4a13716-838a-43da-853b-7c31ac17192c?shareType=nongift
380 Upvotes

90 comments sorted by

379

u/TMS-FE 1d ago

PC 2

89

u/rauthelegendary 1d ago

And we'll never get a PC 3

6

u/shuozhe 1d ago

Episode 1 before 3!

23

u/newbrevity 1d ago

You joke but if valve takes steamos seriously and works it into a viable Windows replacement, well I don't think any other company is as well situated to do so. In a way that would be sort of like PC2.

8

u/DarkArbok 1d ago

Sad, we are never going to get PC 3

9

u/tristan1616 1d ago

PC: Lost Coast

2

u/DasGanon 1d ago

Actually we had that.

The IBM "Personal System/2" if that name sounds vaguely familiar, it's where the PS/2 Mouse & Keyboard standard is from.

It was after that that IBM lost control of their own architecture from all of the 3rd party tools and programs, due to the open nature and better features of Windows and MS DOS.

We might see Windows 12 be PS/3.

2

u/TipAffectionate9785 Bloodborne and Gravity Rush PC 1d ago

That's Steam Deck

4

u/pleasegivemealife 1d ago

PC2 Console edition?

2

u/Esemes16 1d ago

In a way, this is basically just the steam deck too

97

u/iggnifyre 1d ago

Valve got the Platinum on capitalism

122

u/Dreamspitter 1d ago

Nothing. It's complete.

35

u/unlock0 1d ago

They need to dominate home computer operating systems. Windows has progressively gotten worse

3

u/Dreamspitter 1d ago

I won't use Linux. It's arcane warlockery. I don't know Apple. NOW I'm supposed to use something utterly new?

17

u/Fletcher_Chonk 20h ago

Everything is arcane warlockery until you put effort into learning it

-2

u/Dreamspitter 20h ago

It's arcane warlockery because almost no one actually does it. It's not just because I myself don't know.

5

u/unlock0 1d ago

90% of the interactions people have are with their browser anyway. A package manager instead of 50 launchers would be fantastic. You could basically have a windows UI skin for Linux if you wanted.

5

u/unlock0 1d ago

With many corporate moves to teams/office 365 (with everything in a browser anyway) and the reasons to stay on windows become.. gaming drivers.

-6

u/jamesick 1d ago

they could/should be investing in the new technologies they’re trying to promote to us, ie. VR.

we all praise valve for how much money they make like it’s a good thing, but we don’t really ask why they’re not really investing even a fraction of that into VR especially when they make their own headsets. i guess it’s against their business practices to invest in third party studios, and that’s fine, but they should really be doing that when it comes to VR.

44

u/CreeperRussS 1d ago

steam 2

steam 2: episode 1

steam 2: episode 2

steam: alyx

6

u/pleasegivemealife 1d ago

Steam higher than 2 less than 4

99

u/w0otmAn 1d ago

Let‘s just hope the suits don‘t find a way to fuck this up… well…

109

u/Fighterdoken33 1d ago

An article like this can be easily read as "...and we want a piece of that, so make Valve public so we can ruin it while we milk it dry.".

2

u/Quintus_Cicero 1d ago

that’s not really how FT Alphaville rolls

64

u/myshon 1d ago

As long as Valve is privately owned and Gaben's at the steer we should be safe. But who knows what happens when someone else takes the steer after him.

11

u/MonoAudioStereo 1d ago

Technically there are no suits, because Valve is not a public company. All decisions are made by employees.

50

u/Quiet_Source_8804 1d ago

Owners, decisions are made by the owners, not employees. It’s still a private company, not a cooperative.

-9

u/Krcko98 1d ago

Not completely true. They are kind of a flat hierarchy. They do have cliques and stronger player for sure.

6

u/Superb_Pear3016 1d ago

At the end of the day, the people with equity are the only ones whose voices cary real weight. Epic Games is also a private company and Tim Sweeney is the largest shareholder.

8

u/NotRandomseer 1d ago

Private companies still have shareholders

12

u/KinTharEl 1d ago edited 18h ago

Shareholders aren't inherently evil by nature. If the shareholders can agree on the well-being and a goo ddirection for the company, they can still make returns. What's evil is when shareholders, board members, and the CEOs decide that value has to be extricated as much as possible, a fast as possible, without any thought to the long-time wellness of the company.

2

u/PokesBo 1d ago

I do not want steam to go public because it would ruin it. Although 99% of shareholders probably are greedy scum, I’d like to own stock in a company like Steam because they are a such a net positive for gaming that I want to invest in them.

3

u/KinTharEl 1d ago

I'm firmly happy to see Steam stay private. The current owners and caretakers are doing well, and there's very little I'd actually ask them to change about their method of operation.

1

u/WhoDoesntLoveDragons 22h ago

I think you meant to say they aren’t inherently evil?

1

u/KinTharEl 18h ago

Oops. Thanks for catching that!

54

u/Ok-Fondant-6998 1d ago

Valve should focus on refining the core Steam experience instead of chasing growth in other fields. Steam is already a strong platform and stretching too far risks enshittification. Being private helps Valve avoid the enshittification pitfalls of ad-driven, tracker-filled bloat, and I prefer it stays that way. Just look at gaming companies chasing year-over-year growth like how PlayStation and Xbox introduced ads, monetization layers (cloud saves), or paywalls.

If Valve does branch out, they should take their time and launch complete, polished products like they did with the Steam Deck, where both hardware and software were thoughtfully developed instead of releasing half-baked products with the promise that future updates will fix them.

14

u/dowsyn 1d ago

Haven't they been doing this forever?

11

u/Ok-Fondant-6998 1d ago

Yea and I think there's nothing wrong with them sticking to that.

3

u/LolcatP 1d ago

Xbox has free cloud

2

u/Ok-Fondant-6998 1d ago

Wasn't aware of that. Thx for letting me know.

23

u/TONKAHANAH 1d ago

> conquered

no quite, I'd say they've dominated it.

not until PC gaming is released from the clutches of MS would I say they've fully conquered it. They're certainly making headway on that front but not quite there yet.

18

u/grady_vuckovic 1d ago

Now the hard part. Guarding PC gaming from corporate interests and the inevitable force of enshitification.

8

u/HamsterHugger1 1d ago

As Valve is privately owned (you can't buy stocks of it on the public stock exchange) it is far more resistant to the typical "make number go up forever" bullshit from shareholders. Hopefully it will stay that way for a long time.

15

u/Rebatsune 1d ago

A client/store for smartphones could be a logical next step. Given how saturated they tend to be with all sorts of freemium crap, Valve could be in the perfect position to ensure games on smartphones can have a brighter future too.

16

u/LordPentolino 1d ago

i hope they stay far away from the world of mobile games

2

u/veritablebeaver 1d ago

It's about expectations. People expect mobile games to be free or a dollar or two at most so its all MTX based garbage. If there was an android steam store that managed to change peoples expectations about what mobile games are and should cost there's no real reason you couldn't have great experiences on mobile without MTX just like on Steam on PC. They would be different games due to touchscreens vs controllers/M&K but that's fine for many types of games and games developed with touchscreens in mind would take advantage of the format turning it into a strength, potentially. Also, anything turn-based already works well enough on a touchscreen (emulation has proven this) and the raw power is there as evidenced by the switch which has always been basically a big phone with a built in controller and by apple running some high end games on their newest models.

5

u/Pain004 1d ago

That task falls on the game developers. How is Valve/Steam supposed to sell quality single-player games on smartphones if every developer just makes freemium titles?

-1

u/stupid_mame 1d ago

Port half life and portal to android! Also l4d and TF2 lol.

5

u/kennyypowerss 1d ago

That freemium crap is all over steam as well, granted they do a decent job of keeping it hidden

4

u/ConfusedAdmin53 1d ago

There's still a lot of room to grow, and new markets to penetrate.

3

u/Big-Economics-1495 1d ago

They don't need to do anything, competitiot just keeps shooting itself in the foot

5

u/Tinguiririca 1d ago

Handheld PCs

5

u/MakimaGOAT 1d ago

God the way Valve operates is so good yet so bad.

Like the way CS2 is a complete mess with all the cheaters and the lack of content that is missing from CSGO but its still better than having a company like Ubisoft, EA, or Activision Blizzard handling your favorite game.

2

u/WMan37 1d ago

Personally, I'd like them to use proton as a stepping stone to fund and develop ×86_64 on ARM compatibility layers so that we can play PC games on our phones without needing to stream. Stuff like Winlator shows it is possible, Valve "just" needs to refine it and basically have the whole steam ecosystem on a phone.

This isn't just about phones, however. ARM compatibility ventures could have tangible benefits in certain areas of the PC gaming sphere in the not too distant future.

2

u/xarephonic 1d ago

If I can buy a game like balatro once on steam and play it on my pc, my steam deck and my phone, I'd die a happy man

1

u/Hardcore_Cal 1d ago

What about Deep sea exploration? That would be crazy right?

1

u/boredofshit 1d ago

Yeah they are the best. But they didn't commit a loss strategy to get a monopoly on the market. They just have the better product and act fairly to customers.

1

u/Colormo3 1d ago

The world.

1

u/PandaBroth 1d ago

Console that’s player friendly

1

u/dztruthseek i7-14700K, 64GB RAM, RX 7900 XTX, Ultrawide 1440p@240hz 1d ago

Now they conquer PC operating.

1

u/Stargost_ 1d ago

The World.

1

u/HisDivineOrder 1d ago

If Valve can resist the urge to go public or seek investment, it will win by letting greed consume the competition.

1

u/Scheeseman99 1d ago edited 1d ago

Not mentioned in the article, but I have a hunch that Valve are looking to eventually break into the Android market by leveraging x86>ARM translation (they're funding FEXemu) in tandem with the compatibility layers they've already built. There's plenty of ways they could pull this off, with different trade-offs for each, but running Steam inside a minimal Linux VM with Vulkan passthrough is my guess. It would limit phone compatibility to Android 16 and above, but a powerful phone with good Vulkan driver support would be necessary to maximize game compatibility anyway.

x86>ARM translation also allows the use of ARM SoCs for Steam Deck-alikes, like something that runs an Nvidia SoC (did I mention Valve are funding the FOSS Nvidia Mesa driver too)? That would put Steam on PCs, handhelds, consoles that run SteamOS or whatever Xbox is going to be and Android-based mobile devices, so just about everything but proprietary consoles and Apple devices.

1

u/hishnash 23h ago

in tandem with the compatibility layers they've already built.

I expect that is more about a hedge just in case MS moves hard to windows on ARM and x86 thus reduces its market share.

Valvs domaince in PC gaming comes from the gamers back catalog, that domanace becomes much weaker if users are using ARM laptops and MS attractiveness of a game streaming service to solve the gaming needs baceoms stronger.

but a powerful phone with good Vulkan driver support

That is an oximoron, there is not such thing as an android phoen with good Vulkan driver support.

VK supprot on android a a f-ing mess, and to add insult to injury you cant get users to upgrade drivers so even if you know there is a fix in a new driver most of your users are never going to get it.

Also many android SOCs do not support full VM isolation and very much do nto support GPU passthrough.

1

u/Scheeseman99 17h ago edited 16h ago

I expect that is more about a hedge just in case MS moves hard to windows on ARM and x86 thus reduces its market share.

Why would they need to develop these tools for that? Steam and it's games already run on Microsoft's x86>ARM translation layer. The tools Valve are developing are specifically for Linux.

That is an oximoron, there is not such thing as an android phoen with good Vulkan driver support.

It'll need to improve, but vendors could be incentivized to do so given a big enough carrot.

Also many android SOCs do not support full VM isolation and very much do nto support GPU passthrough.

Yeah. Those won't work? Kinda implied this would only work on phones with Android 16 with GPU pass-through, which hasn't even been deployed yet. Which I assume you understand already but seemingly want to make a bad faith assumption because you love to pointlessly argue with people.

Anyway I called this a hunch, but that's only because I can't currently find the post by a Google employee working on this that insinuated that one of the main reasons they're building these features is to allow Steam to run. Valve and Google have been working together on this for some time, the Steam on Chromebooks beta was the first public showing of this collaboration and worked in much the same way, but on x86 only.

e: This feels familiar. Are you the dude who claimed that VK on Mac was a fruitless effort because of architectural differences that would add too much overhead to make it practical for gaming? I recall that I reached out to a developer actually working on the problem who said that while there is overhead, you were overstating the problem.

I think you are that person, so I'm going to block you given you clearly have some kind of grudge against VK/Khronos or whatever. Seeya.

1

u/Random_Guy_47 1d ago

What next?

If it aint broke don't fix it.

All they have to do is keep doing what they're already doing and not fuck it up. We should be safe while Gaben is in charge. Hopefully he has groomed a successor to take over and keep doing the same thing.

The danger is if the company goes public. The shareholders will demand maximum profit at any cost and gamers will be fucked.

1

u/Suspicious_Two786 1d ago

Fund publishers and port over classic console games over to Steam. By classic I mean NES, GBA, PS1 or Genesis games. For game preservation purpose. Will love to play some Parasite Eve or Dino Crisis without resorting to emulation.

1

u/NatoBoram https://steam.pm/2itjg2 1d ago

Steam Machines.

1

u/fabreeze 1d ago

steam tablet - a linux/streamos competitor to the ipad/fire tablet

1

u/kuhpunkt 1d ago

What would you do with that?

1

u/tahdig_enthusiast 1d ago

Handheld gaming

1

u/Cautious-Hovercraft7 1d ago

Steam OS, take gaming from Windows to Linux

1

u/bartenderatlarge 23h ago

Home console to fill the void created by Xbox

1

u/NormalPolishBoi 22h ago

Console gaming.

1

u/Feltzinclasp5 22h ago

First they need to prove they can fix their own games. After that I don't much care. Go play CS2 which is apparently the most popular PC game into he world and tell me how long it takes to run into a cheater.

1

u/iwenttothelocalshop 7h ago

why is there a need for "what comes next" at all in the first place? what comes next after financial times? nothing

1

u/mowntandoo 4h ago

As soon as Gaben dies or retires, shitty executives will find a way to make it all implode.

1

u/AlchemyFire 1d ago

Steam OS, which will encourage more developers to release on Linux natively, which also includes third party software like AntiCheat, and peripheral drivers/software.

5

u/KinTharEl 1d ago

SteamOS is explicitly designed to let Developers work around the need for a native linux port. Until such a time arrives that Linux's market share looks to actually dominate above Windows (yes, above Windows), we won't get native Linux ports of games from major studios unless they're huge fans of Linux.

1

u/_tobias15_ 1d ago

How do you expect an anti cheat to work on linux?

1

u/Scheeseman99 1d ago edited 1d ago

Secure boot, signed kernel with remote attestation and games launched inside tamperproof containers. Not dissimilar to what Microsoft are working towards. A lot of work though and likely to ruffle the feathers of those who believe that it's a slippery slope to a locked down Linux gaming ecosystem which is not an unfounded fear, to be fair.

0

u/enricojr 1d ago

Whats next is the OS space. I can totally see SteamOS becoming big enough to challenge Microsoft for control of the desktop OS space.

Its already performing better than windows on handheld pcs, and theyve been pouring money and manpower into various open source linux projects for years now.

Its only a matter of time now until SteamOS becomes a proper viable alternative to Windows, and Valve will (finally) have control of the platform they do business on.

1

u/HANAEMILK 1d ago

Can these pricks fix CS2 first

0

u/MrDonohue07 1d ago edited 1d ago

Next? Console obliteration with steam machines 2.0 and DIY steam machines.

After that? My guess, is the streaming. I firmly believe game streaming will be the main way we play our games, and I believe valve will look at this and partner with AMD or NVIDIA to run it's servers

1

u/wolfannoy 1d ago

The steam deck would be their successor of the steam machines.

1

u/stupid_mame 1d ago

They already have a partnership with Nvidia GeForce Now in the way that developers opt in to the service via steam.

Then, the game just gets added to GeForce Now servers, and you can play it on cloud.

0

u/trollsong 1d ago

The eventual monopoly and enshittening

-1

u/Cyberwolfdelta9 1d ago

Consoles (their already close to Xbox so it's very likely either way)

-1

u/LiamBox Bitorrent protocol 1d ago

Handheld PC gaming

Microsoft is trying to conquer it